The Quest Library

Rough Textured Version

Rough Textured Version

Rough Textured Version - Closeup on Auryn symbol

Rough Textured Version - Closeup on Auryn symbol

Rough Textured Version - No Text

Rough Textured Version - No Text

Rough Textured Version - No Text Array

Rough Textured Version - No Text Array

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version - Closeup on Auryn symbol

Smooth Textured Version - Closeup on Auryn symbol

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version - Text

Smooth Textured Version - Text

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Smooth Textured Version

Rough Textured Version - Fittings Test

Rough Textured Version - Fittings Test

Rough Textured Version - Fittings Test 2

Rough Textured Version - Fittings Test 2

Book collection skinning more or less the same model as the never ending story.

Book collection skinning more or less the same model as the never ending story.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Rough Cafe Area - All models were custom with some textures form Poliigon and the internet for the book cover and the check-out card and paper.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Case - To show off props I created a "The Librarian" TV show inspired display unit.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Display Room - Test image using my models to try and create an environment.

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Reading Room - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation in non linear shapes.

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Reading Room - Test image a dynamic wall art creation system. At the time I was doing loads of AI work. So I filled a folder with AI images I'd created and had the texture select one at random and put it on display; allowing me to duplicate the frame

Reading Room - Test image a dynamic wall art creation system. At the time I was doing loads of AI work. So I filled a folder with AI images I'd created and had the texture select one at random and put it on display; allowing me to duplicate the frame

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Reading Room v1 - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation.

Reading Room v1 - Test image using new table and chair models I created to test dynamic object placement and dynamic shelf creation.

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test

Geometry Nodes Library Test

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test

Geometry Nodes Library Test

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test

Geometry Nodes Library Test

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test

Geometry Nodes Library Test

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test

Geometry Nodes Library Test

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test

Geometry Nodes Library Test

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

Geometry Nodes Library Test with Displays

I love libraries! I love museums! I love shows like The Librarians and Warehouse 13. As I created my models I wanted a place to "store" them and thought a library would be the best place. There is no endgame here and this will forever be a work in progress. As I learn a new skill, I work it in to, or test it out with, the library. The current version is procedurally generated with geometry nodes, but there's no telling where I might take this place.

Most of the textures are from Poliigon and no outside props were used here, everything was modeled by me.