I am so proud of my Joust arcade. The 1982 Williams cabinet is iconic for me, and I was eager to create and share it. However, this was my first commercial creation, and I have learned much in the last year. I started by trying to make a virtual representation of each cabinet part before assembling them into a complete package. I envisioned creating an arcade, including a section for repairs in the back. So, individual parts here and there was a driving force. However, that does not make for the best model. I have rebuilt the model completely to render the whole, not a collection of parts in position.
V1 = 167,476 vertices while V2 = 11,810; enough said.
The new model has no (unnecessary) interior faces, overlapping UVs, or other issues present in the original. I have also baked the textures for optimal performance and compatibility.
I grew up in arcades and loved all of the classic titles. While I was a toddler when Joust was released, I still remember playing it in the late ’80s and early ’90s. It pleased me to see this game included in the book Ready Player One by Ernest Cline.
Once I completed the initial design (to scale based on googled blueprints), I started to work on the artwork and weathering. This process included creating separate models for the other titles that my research showed were released as conversions for the 1982 Williams Joust cabinet. Those titles are Moon Patrol, Inferno, and Robotron 2048.
I took almost fifty references into account in terms of accuracy, and many were wildly different.